Interfaces.
Systems.
Things you can play.
I’m STH0.7, a senior developer with a frontend background. I build software and explore how complex games can feel natural on a touch screen.
See what I’m building ↓Visit Zerno ↗Building Zerno.
Games, tools
and new ways to interact.
Zerno is where I’m developing a practice around mobile game adaptation. One current project is a playable Android prototype of the open-source factory game shapez.
My focus: the touch editor, responsive layouts, Android integration and a repeatable feedback loop.
Read the case study ↗
Frontend roots.
Hands-on engineering.
My main professional background is frontend development. I’m bringing that experience into game interfaces, mobile integration and interactive systems.
I work from playable prototypes, observe where the interaction breaks, and iterate. My work spans interfaces, interactive systems and developer tools. This portfolio collects selected work and engineering notes as projects develop.
Zerno is the game adaptation part of that practice. Alongside it, I continue exploring software products, tooling and interfaces.
What changes when the mouse goes away?
Building placement, camera gestures, quick corrections and a toolbar that fits in your hand. A technical account of adapting a factory game for phones and foldables.
Read the full article →Why Unity Is Dead.
Keep the working core. Build the missing pieces. How AI-assisted engineering changes the route to a playable mobile game.
Read the story →